Forget 'man hours', it's 'machine seconds' now to create animation
Bangalore, August 23 2017: An Indian startup co-founded by three engineering dropouts has created a suite of solutions that will come as a blessing for animation and game developers everywhere. They have harnessed Artificial Intelligence to power an animation tool that will significantly reduce manual work involved in creating 3-D animated figures starting with skeletons and imbibing them with shape, form and complex movement.
The tool, Norah.AI is the work of Vrushali Prasade, Shubham Mishra & Harikrishna Valiyath (all three coincidentally aged 23 at the time),who quit BITS Pilani Goa in 2015 and co-founded Absentia in Bangalore. Norah is claimed to be India’s first game workflow( that is the process of creating a game or an animation from story line to end product), that is driven by Neural Networks, Deep Learning & Artificial Intelligence.
The first module in the Norah AI suite concentrates on animation. Users can choose from a large repository of pre-existing animations, or create entirely new ones by blending and tweaking different animations together.
It features to simplify the following tasks:
Auto-Rigging of 3D Models: This is the cumbersome process of adding a full skeleton and skinning weights to a 3D mesh. Norah can produce full skeleton, adding skin and
Animation Style Transfer: After studying millions of animation frames, Norah AI is able to combine two animation styles to produce unexpected and stunning results. A Hip-hop dance combined with Bharatanatyam? No problem!
Facial Expression Generator: Thanks to Machine Learning algorithms trained on thousands of face animation frames, Norah AI is able to generate an infinite number of subtle and versatile facial emotions
Endless AI Created Repository: AI can generate a library with a wide variety of locomotion styles (crawling, walking in rough terrain etc), detailed and complex dance forms, and combat animations for event-based requirements
Promises Absentia CTO, Vrushali Prasade: “Norah AI will change the way we think and go about game creation. What takes months, will soon take minutes. “Man-hours” will be replaced by “machine-seconds”.
In coming months, Absentia plans to roll out a series of modules which will enable developers to create fully playable games with a minimal human input.