Cuemath harnesses games to make maths easy

15th November 2017
Cuemath harnesses games to make maths easy

November 15 2017: Cuemath the  leading home-based, after-school learning programm for mathematics has launched a games-based  learning tool  for students of class KG to 8. 
The stories have been broadly divided into three levels – Class K-2, Class 3-5, and Class 6-8. This has been done after carefully analyzing the students’ responses to content across media like storybooks, puzzles, games, apps and televised programs. Each story would be released periodically over a series of classes, incentivizing students to consistently attend and perform well. The objective behind this is to engage the students to strengthen their problem-solving ability and increase their affinity for Math.
Within each of these categories, Cuemath has developed a set of characters who embark on Math-based adventures in stories that enable the student to tangibly interact with the infinite possibilities of the Mathematical universe:

  • Class K-2: Thomas Tallman and Friends - These are stories that focus on the wonders of math and logic in the natural world, and in the immediate world that the younger children live and play in. Thomas Tallman is the newest kid in the odd little town of Oddity, and quickly becomes the town's expert problem-solver when he discovers a book on Math. Expect exciting times on bicycles and seesaws, discoveries in growing plants and telling time with shadows, and the joys of flying kites!
  • Class 3-5: Zero-Squad - These are stories about an intrepid crime-solving detective duo, Eka and Dvita - the "Zero Squad." Raised by an honest and upright District Collector, their family is often transferred, so the stories take place against the rich backdrop and history of the smaller towns and cities of India. Get ready to crack cases that even adults cannot, for brains to overpower the local goons' brawn - for Eka and Dvita are most certainly superheroes, with the superpowers of logic and reasoning.
  • Class 6-8: Kalina and the Shards of Singularity - These stories, for our oldest students, take place in a world reminiscent of the Arabian Nights - but with intergalactic space-travel in a not-so-distant future. We follow a young rebel, Kalina, as she travels across the universe with her trusted AI partner/sidekick (they can't decide which one), the Djinn. Get ready to explore space/time continuums, break complex codes, and discover the mysterious mathematical origins of the stars.    

All Cuemath’s 20,000 students will be able to experience this form of learning through stories on the Cueapp across 2500+ Cuemath centres in India.

Says Cuemath founder Manan Khurma:  “This is one of the most extensive gamification exercises ever undertaken in education. We have created all the characters and the fictional universe they belong to with immense detail, keeping in mind the triggers for children across different age groups. With this type of learning we want to help remove the fear of mathematics in children and bring them closer to strengthening this life skill.”