November 15 2017: Cuemath the leading home-based, after-school learning programm for mathematics has launched a games-based learning tool for students of class KG to 8.
The stories have been broadly divided into three levels – Class K-2, Class 3-5, and Class 6-8. This has been done after carefully analyzing the students’ responses to content across media like storybooks, puzzles, games, apps and televised programs. Each story would be released periodically over a series of classes, incentivizing students to consistently attend and perform well. The objective behind this is to engage the students to strengthen their problem-solving ability and increase their affinity for Math.
Within each of these categories, Cuemath has developed a set of characters who embark on Math-based adventures in stories that enable the student to tangibly interact with the infinite possibilities of the Mathematical universe:
All Cuemath’s 20,000 students will be able to experience this form of learning through stories on the Cueapp across 2500+ Cuemath centres in India.
Says Cuemath founder Manan Khurma: “This is one of the most extensive gamification exercises ever undertaken in education. We have created all the characters and the fictional universe they belong to with immense detail, keeping in mind the triggers for children across different age groups. With this type of learning we want to help remove the fear of mathematics in children and bring them closer to strengthening this life skill.”